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When analyzing Alice Margatroid’s spellcard background from Imperishable Night, I noticed that the texture which is spinning counterclockwise looked like the texture from Wriggle’s background which is slowly moving downwards.

However, upon further investigation, it seems that the texture is the one which appears in Sakuya’s spellcard background and not the one from Wriggle’s. If you take Sakuya’s texture (left side) and compare it to Wriggle’s texture (right side), you can see they both derive from same initial image (hence the similarities), but now they are two different textures.

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Also, while still on this topic with this particular image, Yukari Yakumo’s spellcard background contains it, but this time it is not a separate texture anymore, it is part of the image with Yukari.

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And regarding Yukari’s spellcard background, it seems that it has the same motif as the jewel case cover of the Perfect Cherry Blossom CD. Although the positions do not perfectly match, if you put the two pictures side by side you can see the similarities: Yukari’s pose and the diagonal line.

I’ve heard few people saying some time ago that ver. 0.08+ of Embodiment of Scarlet Devil did not have a rank system, which I don’t know how they reached that conclusion, because it does.

You can notice it during Rumia’s last spellcard (even on Easy mode). If you die, there will be less bullets than if you managed to stay alive up to that point. In first part of the video, I haven’t got hit at all, while in the second part of the video I lost two lives before that spellcard. Rumia will shoot more bullets if you didn’t die.

For the anon who sent me the ask about Touhou 19 bugs: I do not want to publish that ask, but I cannot answer privately to you. So making a post to clarify things:

Yes, I am aware about the bugs which are present in Touhou 19, but I am waiting until the next version in order to check if it has been fixed or not. If the next trial still has the bugs, I will wait until the full version.

The main reason for this is that I do not wish to work twice on the same posts. If I post it now, then when it gets fixed, I’d either have to go update the post (which many people won’t even be aware the post has been updated and they remain with the outdated version reblogged on their blogs), or make another post and end up with two posts on the exactly same issue.

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In Legacy of Lunatic Kingdom, the timer vanishes when you defeat midboss Seiran and extra stage Doremy, but for midboss Ringo, stage 3 midboss Doremy and midboss Sagume, the timer will remain a little bit on the screen after you defeat them.

Weird timers in Legacy of Lunatic Kingdom

Similarly to Mountain of Faith, Subterranean Animism, Undefined Fantastic Object and Ten Desires, in Legacy of Lunatic Kingdom if you fastforward through the dialogue you are able to see a different number of seconds briefly on the timer, before the actual countdown for the nonspell begins.

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The second when you beat the midboss will be shown for a short moment at the beginning of the boss’ first nonspell, before the timer is changed to that of the actual boss’ nonspell.

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I will continue to document this behaviour for the games that follow and have it.

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In Ten Desires, when Soga no Tojiko moves to the right, the stream of yellow arrows moves to the right too and when she moves to the left, the stream of yellow arrows moves to the left as well.

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In Ten Desires, Soga no Tojiko has the same spellcard background as Mononobe no Futo.

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In Ten Desires, when you beat a a character, the timer will just vanish, but when you beat Seiga, the timer will linger a bit on the screen.

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Also, before you point out that Tojiko dies before fully depleating her healthbar during the nonspell on Easy, I’ve already posted about it (see /post/711429620954726400/).

Weird timers in Ten Desires

Similarly to Mountain of Faith, Subterranean Animism and Undefined Fantastic Object, in Ten Desires if you fastforward through the dialogue you are able to see a different number of seconds briefly on the timer, before the actual countdown for the nonspell begins.

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The second when you beat the midboss will be shown for a short moment at the beginning of the boss’ first nonspell, before the timer is changed to that of the actual boss’ nonspell.

I couldn’t manage to get this for Seiga’s boss fight. If I ever manage to trigger it for her as well, I’ll update this post.

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I will continue to document this behaviour for the games that follow and have it.

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In Spell Practice of Ten Desires, Seiga Kaku generates her healthbar before the spellcard is fully triggered. If you shoot her right after entering Spell Practice you will be able to deplete a bit from that healthbar (although not completely), but Seiga will go back to full health once the spellcard is triggered.

This occurs in all three versions of Ten Desires for 邪符「ヤンシャオグイ」 Evil Sign “Yǎng Xiǎoguǐ” (Normal) and 邪符「グーフンイエグイ」 Evil Sign “Gūhún Yěguǐ” (Hard and Lunatic) spellcards.

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